๐Ÿ’ŽWhat makes Evergem different?

  1. Game first. We were gamers and gaming experts long before we became blockchain entrepreneurs. Evergem does have P2E elements, but first and foremost, itโ€™s a game you will want to play.

The problem we solve: most blockchain games focus only on earning tokens. Their gameplay is limited to staking NFTs and clicking on the Claim button. Users simply sell their rewards, and the token price plummets to zero.

  1. Expert team. Evergem is produced by seasoned gaming engineers, blockchain developers, marketers, graphic designers, and UX/UI specialists. It took us a year to put together this top-notch team, so that we can deliver a truly high-quality game.

The problem we solve: sadly, a lot of teams in GameFi have no experience creating quality Web2 games. Instead, many have a background with crypto HYIPs (hype projects), so the โ€˜gamesโ€™ they build are more ponzinomics than games.

  1. Latest GameFi trends. As a next-generation blockchain game, Evergem incorporates the best practices of Play-to-Earn while avoiding the mistakes made by earlier P2E projects. Gameplay, UI/UX, visual effects, sustainable tokenomics โ€“ we have thought of everything.

The problem we solve: NFT games tend to be cookie-cutter projects launched without preparation. They copy each otherโ€™s mistakes and go through a very short boom-and-bust cycle, because they arenโ€™t designed to be sustainable or enjoyable.

  1. Ready to play. Chapter 1 is fully ready and playable from the start. We donโ€™t make empty promises โ€“ we deliver.

The problem we solve: a lot of GameFi projects launch with an ambitious plan to build complex 3D games with AAA graphics โ€“ only to make the community wait for years without delivering a playable product.

  1. Sophisticated lore. Evergem has a story that draws you in, together with the attractiveness of the ultimate prize โ€“ The Flower of Life, which will be even more important in Chapter 2.

The problem we solve: NFT-based resource mining games tend to have very poor or no lore/storyline, even compared to Web3 trading card games like Gods Unchained. Itโ€™s no surprise that most of these โ€˜gamesโ€™ end up going to zero. Without proper attention to lore, ambiance, locations etc., Web3 games wonโ€™t be able to compete with Web2, no matter how high the APY.

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